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- Ray Dream Studio(TM) 5 - Windows(TM) Version Read Me File
- Copyright (c) 1992-1997 Fractal Design Corporation. All rights reserved.
-
- WELCOME
-
- Thank you for purchasing Ray Dream Studio(TM) 5 for Macintosh. This document contains
- important information that is not included in the printed Ray Dream Studio documentation.
-
-
- CONTENTS
- ---------
-
- Registration
- What's on your Ray Dream Studio CD
- More FREE Natural-Media LiveStyles from ThinkFish
- More FREE Ray Dream Models from Viewpoint DataLabs
- Converting Shader files from previous versions
- User Guide/QRC errata
- Known bugs/issues/limitations
- Compatible 3D Hardware
-
-
- REGISTRATION
- -------------
-
- We strongly encourage you to register your copy of Ray Dream Studio. The benefits of
- registration include:
- * Free technical support via phone, email, and the World Wide Web.
- * Advance information on future releases.
- * Special offers available to Fractal Design customers only
- * Notification of updates and patches.
-
- You can register by filling out and returning the postage-paid registration card included in
- your Ray Dream Studio package, or by filling out an online registration form at Fractal's
- web site (http://www.fractal.com).
-
- If you choose to register by sending in the registration card, be sure to include a copy of
- your serial number, which can be found on the serial number sheet which came in your Ray
- Dream Studio package. You'll also need your serial number handy to register online.
-
-
- CD CONTENTS
- ------------
-
- In addition to the Ray Dream Studio 5 installer, you'll find the following folders on your
- Ray Dream Studio CD:
-
- Acrobat -- An installer for Adobe Acrobat 3.0. You'll need Acrobat to view the electronic
- documentation in PDF format provided with Ray Dream Studio 5.
-
- Documentation -- Electronic documentation for Ray Dream Studio 5, including the entire User
- Guide.
-
- Dream Models -- 850 Dream Models in native Ray Dream format. These models are fully
- editable, and a great way to learn the capabilities of the Free Form and Mesh Form modelers.
- Note: The 100 models in the Mesh Models folder were imported, not created in Ray Dream
- Studio. To edit them in the Mesh Form modeler, you need to choose Edit menu>Jump in Another
- Modeler. These models also default to spherical mapping, so you may not get the shading/3D
- Paint results you expect. To improve results, change the mapping mode to better suit the
- shape of each object.
-
- DreamSDK -- The DreamSDK developer's kit for Ray Dream Studio. Included are a complete set
- of documentation and several example extensions (both source code and compiled).
-
- RealSpace -- Installers for the standalone and web browser versions of the RealSpace Viewer
- from Live Picture, Inc. Ray Dream Studio's IVRM Spherical camera can be used to render
- RealSpace-compatible virtual reality panoramas.
-
- Samples -- Sample files of all sorts, including images, animations, and assorted models and
- scenes.
-
- Shaders -- Additional shaders for use with Ray Dream Studio 5. Shaders are organized in
- folders according to theme. You can add these folders to the Browser palette to access them
- directly from the CD, or you can selectively copy shaders from the CD onto your system. For
- information on adding shaders to the Browser, see Managing the Browser Palette on page 32 of
- the User Guide.
-
- Textures -- Images suitable for use in shaders, gels, backgrounds, and backdrops. Images are
- saved in TIFF format.
-
- Tutorial -- All of the files necessary to complete the tutorial projects in the Ray Dream
- Studio User Guide. The tutorial files are NOT installed on your system by default. You can
- access them directly from your CD, or copy them to your hard drive.
-
- RD Extensions -- Electronic documentation and information on available and upcoming Ray
- Dream Extensions.
-
- More Content -- Content for use in Ray Dream Studio's Browser palette. Should you delete any
- of the default content installed with Ray Dream Studio, you can restore it by copying it
- from the CD.
-
-
- MORE FREE NATURAL-MEDIA LIVESTYLES FROM THINKFISH
- ---------------------------------------------------
-
- Ray Dream Studio 5's Natural-Media renderer is based on LiveStyles technology from ThinkFish
- Productions, Inc. In addition to the 7 LiveStyles included with Ray Dream Studio, you are
- entitled to four more LiveStyles FREE, directly from ThinkFish Productions, Inc. For more
- information, visit the ThinkFish website at http://www.thinkfish.com.
-
-
- 150 FREE RAY DREAM MODELS FROM VIEWPOINT DATALABS
- ----------------------------------------------------
-
- As a Ray Dream user, you are entitled to an additional150 FREE models from Viewpoint
- DataLabs, the worldwide leader in 3D model creation and publishing. These models were
- created with the Free Form modeler, and are saved in native Ray Dream format.
-
- To access your free models, click the Viewpoint button on Ray Dream Studio 5's Internet
- toolbar. This will launch your web browser and take you to an exclusive Ray Dream users'
- page on Viewpoint's web site, where you'll find 150 models available for free download, and
- hundreds more for sale to meet your specific needs.
-
-
- CONVERTING SHADER FILES FROM PREVIOUS VERSIONS
- ------------------------------------------------
-
- Unlike previous versions, Ray Dream Studio 5 saves shaders in individual files (1 file per
- shader). Shaders created with previous versions and saved in "families" need to be converted to work with Ray Dream Studio 5:
-
- 1. In the Browser palette, select the Shaders tab and choose File > Import Shader Family...
- A dialog appears.
- 2. In the dialog, locate and select the shader family you want to import, then click the
- Open button. A second dialog appears.
- 3. In the dialog, choose the folder where you want to save the converted shaders. Ray Dream
- Studio will convert the shader family, saving the new shader files in the directory you have
- chosen.
-
- All of the shaders included with previous versions of Ray Dream Studio have already been
- converted, and are on the Ray Dream Studio 5 CD. You need only convert shaders you have
- created yourself.
-
-
- USER GUIDE/QRC ERRATA
- ----------------------
-
- QUICK REFERENCE CARD:
-
- On the Quick Reference Card, the Infinite Plane tool appears in its own tool group. This
- tool is now located on a flyout tool group, along with the other geometric primitives
- (sphere, cone, cube, etc.).
-
- USER GUIDE:
-
- Several errors were caught after the User Guide went to print. These errors have been
- corrected in the online help files and in the electronic documentation which appears on your CD in PDF format.
-
- Page xi/Col 1: To turn off tool tips (Macintosh), choose Balloon Help Menu > Hide Balloons.
- To turn on tool tips, choose Balloon Help Menu > Show Balloons.
-
- Page 29/Col 3: You cannot add a scene to the Objects tab of the Browser by dragging the
- Universe icon. Instead, select all of the objects in the scene and drag the entire selection
- to the appropriate directory within the Browser Palette : Objects tab.
-
- Page 29/Col 3: To save a scene to the Object Browser tab, Step 1, choose File menu > Save
- As (not Edit menu > Save As).
-
- Page 31/Col 3: To create a new Browser Palette document, Step 3, choose File menu > Save
- (not Edit menu > Save).
-
- Page 32/Col 1: To create a new directory in the Browser palette. These directions work on
- the Macintosh, but not on Windows. The Windows dialog does not provide a button for creating
- a new folder, so you must create a folder outside Ray Dream Studio, using the Windows file
- management tools.
-
- Page 97/Col 3: To create a Fountain object, choose Insert menu > Fountain (not Edit menu >
- Insert > Fountain).
-
- Page 99/Col 1: To create a Cloud object, choose Insert menu > Cloud (not Edit menu > Insert
- > Cloud).
-
- Page 100/Col 1: To create a Fog object, choose Insert menu > Fog (not Edit menu > Insert >
- Fog).
-
- Page 101/Col 2: To create a Fire object, choose Insert menu > Fire (not Edit menu > Insert >
- Fire).
-
- Page 105/Col 1: You can load a formula by clicking the disk icon (not the Load button).
-
- Page 141/Col 1 & 2: You cannot move the drawing plane with the Sphere of Attraction
- tool.
-
- Page 142/Col 1: To switch preview modes. Only Wireframe and Preview (Fast) are available in
- the Mesh Form modeler.
-
- Page 145/Col 1: To dolly the viewpoint left and right, the keys are 4 and 6 (not 4 and 2).
-
- Page 158/Col 3 : Step 4, should be vertex count or fidelity, not decimate.
-
- Page 160/Col 1 : To Flatten...You can only flatten a single polygon--not a group of
- vertices, edges, or polygons.
-
- Page 160/Col 2 : The Command/Ctrl key does not constrain scaling around the object center,
- it moves the drawing plane.
-
- Page 168/Col 2: To view the uv coordinates that are set for a particular vertex. Step 1
- should be, "Choose Properties palette: Mapping mode tab."
-
- Page 341-342: The controls for the Natural-Media (ThinkFish) renderer are as follows:
-
- Line Color & Surface Color swatches: Allow you to set the line color and surface (fill)
- color of objects in the rendered image. These swatches are disabled if the chosen style uses
- objects' actual colors or preset line and surface colors.
-
- Default Lighting checkbox: When this option is enabled, the actual scene lighting is ignored
- and default lighting is used.
-
- Show Background checkbox: When this option is enabled, the Style's background is used. When
- it is disabled, the scene's background (as set in the Scene Settings:Effects tab) is used.
- This option is disabled if the chosen style does not include a custom background.
-
- Line Thickness: Allows you to set the thickness of the lines in the rendering.
-
- Sketchiness: Controls the length of the lines in the rendering. A high sketchiness setting
- results in longer lines, giving a looser, more hand-drawn feel. A low setting results in
- shorter lines, which produces smoother curves. Styles which are by their nature "sketchy"
- (e.g., Sketch 1, Sketch 2) tend to look better with higher settings. Styles which have
- continuous lines (e.g. Basic Draw, Silk Screen) tend to look better with lower settings.
-
- Auto Preview checkbox: When this option is enabled, Ray Dream Studio automatically redraws
- the preview when you change settings.
-
- Preview Scene checkbox: When this option is enabled, the actual contents of your scene are
- used in the preview. When it is disabled, a cube is used.
-
- Refresh Preview button: Click this button to update the preview after changing the contents
- of your scene, or the Sketchiness setting.
-
- Page 348/Col 1: Enabling/Disabling render filters on a light-by-light basis. When you apply
- a render filter to your scene, it will be applied by default to all lights in your scene. In
- order to disable it for a given light, you must use the VL Light Control or the LP Light
- Control.
-
- Page 348/Col 2: PLP Light Control should be LP Light Control.
-
-
- KNOWN BUGS/ISSUES/LIMITATIONS
- -------------------------------
-
- Bugs:
-
- Mac - Tool bars may not dock correctly in multiple-monitor configurations.
-
- The open dialog does not automaticaly appear when you choose Movie from the popup in the
- Properties palette:Gel tab. To choose a movie, you need to click and hold the disk icon and
- choose Open from the menu that appears.
-
- Scaling a linked parent object or moving its hot point can cause its children to move
- unpredicatbly. To avoid this problem, scale your objects and set their hot points before
- linking them.
-
- Compatibility issues:
-
- In general, 3D hardware does not support acceleration in 8-bit color display mode. If you
- attempt to choose RAVE hardware (Mac) or Direct3D hardware (Windows) acceleration while your
- display is in 8-bit mode, the Ray Dream Z-Buffer will be used instead and you will be
- notified with an alert.
-
- To improve compatibility with 3D hardware, an additional setting has been added to the
- Shaded Preview preferences: the "Line Compatibility mode" checkbox. With some 3D hardware
- products, lines (like the planes of the Working Box) may not be drawn when you enable
- hardware acceleration. To correct this problem, open the Preferences dialog, choose Shaded
- Preview from the popup menu, and enable the Line Compatibility mode checkbox.
-
- Mac - On some systems, RAVE hardware mode seems to be unstable under System 7.5.3 and 7.5.5.
- For better results, upgrade to System 7.6.
-
- The ThinkFish LiveStyles file format (.LIV) has evolved since it was first introduced. The
- styles included with Ray Dream Studio and the free styles available from ThinkFish for Ray
- Dream users all work with the Natural-Media renderer. However, other styles you acquire may
- be incompatible. If you have styles that don't work with the Natural-Media renderer, contact
- ThinkFish.
-
- Although Ray Dream Studio allows you to use Photoshop-compatible plug-ins, some newer
- plug-ins (particularly those which ship with Photoshop 4) do not work within Ray Dream
- Studio.
-
- Ray Dream Studio does not open progressive JPEG files.
-
- Limitations:
-
- Physically based animations may play and render differently on the Macintosh and Windows
- platforms. This is due to differences in the way the Macintosh and Windows compilers perform
- floating-point calculations.
-
- The Mapping Mode for Master objects cannot be set within the Free Form modeler. To set a
- Master object's Mapping Mode, exit to the Perspective window, then select the Master object
- in the Masters tab of the Time Line/Hierarchy window and choose the Mapping Mode tab in the
- Properties palette.
-
- If you cannot seem to select a paint shape on the surface of an object in the Perspective
- window, it may be on the Master shading layer. To select and edit it, you must work with the
- Master object in the Free Form or Minimum modeling window. For more information on the Master shading layer, consult your User Guide (page 192).
-
- When editing Natural-Media render settings in the Batch Queue, no preview will appear if you
- have enabled the "Preview Scene" option. This is because the Batch Queue does not load the
- entire scene into memory, so no geometry is available. As a result, you should disable the
- "Preview Scene" option and work with the default (cube) preview in the Batch Queue.
-
- Windows NT - The Icon Handler only works in 32-bit display mode. If your display is set in
- a different mode, standard Ray Dream Studio icons will be substituted for the custom icons
- saved with some Browser files.
-
- The faux-SMPTE shader installed by default in the Iguana 1 shader directory is very complex.
- When creating a paint shape using this shader, you may need to click and hold the mouse
- momentarily before you can drag the paint shape tool.
-
- Although the G-buffer options in the Scene Settings window:Output tab are not disabled when
- the Draft Z-buffer is selected, the G-Buffer is not compatible with this renderer. If you
- enable any G-Buffer channels, they will be created but they will be empty.
-
-
- COMPATIBLE 3D HARDWARE
- -------------------------
-
- The following 3D hardware products are known to be compatible with Ray Dream Studio 5:
-
- Windows:
-
- ATI 3D XPression+ PC2TV
- ATI 3D Pro Turbo PC2TV
- Creative Labs 3D Blaster PCI
- Matrox Millenium
- Matrox Millenium II
- Matrox Mystique
- Diamond Fire GL 1000 (Textures appear excessively bright)
-
- Macintosh:
-
- ATI XClaim 3D
- Matrox Millenium